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DX11 APPLY OBJECT ANGLE
Adds the given angle values (in degrees) to the specified object's current rotation.
The provided angles may be negative or positive.
DX11 APPLY OBJECT ANGLE object, x, y, z
object Dword The object to modify the rotation of.
x Float The X angle to add to the specified object's rotation.
y Float The Y angle to add to the specified object's rotation.
z Float The Z angle to add to the specified object's rotation.
This function does not return a value.
OBJECT Functions Menu
DX11 Function Categories
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